At the beginning Thousands of years of me succumbed to a crazy delusion Super smash bros melee: I thought I was fine. On weekends and workday nights, I broke the small yellow C-stick of the GameCube back and forth from my proud perch on my parents’ sofa, and I crushed my opponent to death. When these opponents—two friends without a console and my 7-year-old brother—were crying and swearing and being told it’s time to go to bed, I thought, “I’m not good at it, but I’m the best at this. That’s it, I’m talented The peak of life.” That was the happiness at the time.
When some older kids fell down later I In a device in GAME, equivalent to the British GameStop, I was punished, but there was no demoralization-I told myself, the child prodigy locked up.Then I entered a medium sized Smash bro The competition was hosted by a boy from the school. I was very confident, until about a second at the start of the first game, my opponent Marth began to whip back and forth, spitting white smoke from her feet. Soon after—my Jigglypuff is flying in the air like a pink frisbee, I pretend I know something”Choppy“Meaning—I realized that there would be no legend about me. I was trapped at the top of the bell-shaped curve of player skills. I was Average.
Video games always promote competitive comparison: they are, Game after allBut, when I was a child, I didn’t know my abilities at all. This can only happen when the Internet is just background noise.Today, relying on rankings and YouTube clips, we know that our cheesy island animal Crossing, Its sad weeds and aimless paths cannot be compared with someone’s magnificent mansion and vast paradise Seaside Orchestra. We know we are not so good Dark soul The player who strips off his underwear Before they parry you. Your kill/death ratio is not ideal, you know. Actually everyone knows it. Our average level in the game has never been so obvious.
There is an element of nostalgia that transcends games, that is, access to a wealth of information about our hobbies makes these hobbies less mysterious.Gaming folklore is like finding the ice key in a game Banjo Kazooie or Come in Pokemon Red Used to spread through word of mouth or magazines; now you can find it on your phone.
There is a direct connection between this change and the spirit of competitive consumerism promoted by the Internet (and of course consumer capitalism). Just as fast surfing the Internet can fill us with a toxic mixture of jealousy and ambition—people’s dress on Instagram, their achievements on Linkedin—certain games plunge us into relentless semi-public performances.In his book Criticism of Game and Design in the Age of GamificationScholar Partick Jagoda believes that many modern games are completely “economy.”Review candy Crush SagaHe pointed out that all achievements will be tracked and ranked: players will be assigned a numerical score, a three-star system rating, and their performance will be plotted on the leaderboard and linked to their Facebook. On social media, players can earn extra lives by recruiting and interacting with other players. The game “maps to activities such as social media use and professional competition,” he explained, concluding: candy Crush Saga “Encourage players to develop their own value and compare that value with others online.”