As summer 2021 has been delayed again and again, and my mental health has gradually become depressed-of course I am not the only person struggling now. Like other frustrated gamers, I turned to one thing that always exists when we are frustrated: puzzle games.
I suffer from depression and anxiety for a long time. In these troughs, I often choose games that challenge my brain and occupy my busy mind.Am I looking for clues in a heavy detective game with puzzles like this Jenny Le Clout: Detective Or let my heart be beautiful Garden between, I noticed that these puzzles made me feel that, at least for a while, I could put my head on the water.
And, as I suspected, I am not the only one who shed tears in the puzzles when they are frustrated.Take the harsh Goyal as an example Dog blogger With Rubix cube lovers in Delhi, India, they turned to puzzles amidst the stress and anxiety of the Covid-19 lockdown last year. Goyal said that he thinks a puzzle is a series of points waiting to be connected in the right way.
“The desire to connect these dots is so strong that you are completely lost in them,” he said. “So, even if I feel sad, angry or disgusted before starting any puzzle, I always end with satisfaction after the puzzle is completed.”
Goyal chose difficult offline puzzles, such as crossword puzzles and 1,000 gradient floor puzzles, to relieve work-related stress or help him fall asleep at night when his thoughts are flying. But according to Olivia James, a trauma therapist in London, no matter what form your puzzles take—solving them feels good because it provides a sense of control and satisfaction.
“The puzzle is very satisfying because there are no surprises,” James said. “No accidents will happen in the puzzle.”
James said that focusing on keeping your mind occupied but not overly challenged is very helpful for people suffering from depression, anxiety and stress, because it provides what she calls “a little vacation from yourself.” . For some people, this “gentle focus” manifests itself in taking care of the garden or tidying up the room, while for others, the space is full of puzzles.
However, according to James, the difference between the traditional gentle focus and the puzzle is the satisfaction of the final “elegant solution”. In a world full of ever-changing norms and expectations, the clear rules and codes in the puzzle make the solver feel in control-the rules of the puzzle will not change at will, so the only question is whether you can solve the problem.
For game developer Simon Joslin, co-founder and level designer of The Voxel Agents Garden between, Designing great puzzles is to teach players to write code and then test them.
“You are always accumulating knowledge, because players are ultimately learning the language of the game,” Jocelyn said of designing puzzle games.
As a player, you will be in a world with new rules and physics, and to pass levels is to learn and apply these guidelines. Jocelyn said: “This is not a language you have spoken before, so you need to learn the components of our language and understand how to use it and how to not use it.”