In “Dot’s Home”, your choices are often an illusion

“Players can get and understand and guide them to think about it in their own lives or ask their own experiences or the experiences of their elders, what are the consequential choices people face,” she said. and progress) had a lot of reflection and dialogue, rather than being rooted in the community.

Another framework game development teams want to focus on is the illusion of choice — games, like reality, don’t always take into account the player’s motivations for making decisions.This concept can sometimes be frustrating for gamers because games are an interactive medium, but in point homenot having all the “right” choices in front of you is exactly the point.

As with every video game, “Other people designed the system without your input. Someone else made the system for you, you play it, and then whatever you get, that’s what you get, that sounds pretty cool. Like the American housing system,” Rosales said.

Luisa Dantas, program director at Rise-Home Stories, spoke about gaming during a panel at SXSW this year, discussing how gaming and gaming technology can be a tool in the fight against structural inequality. Dantas said the audience for the game should be black and brown, because housing inequality affects them the most.

Given these target audiences, Dantas learned that these players knew the system was rigged when they started the game, and that they were playing with a limited and hindered set of choices. These narrative decisions reflect existing systemic inequalities that limit access to safe and affordable housing for all but the wealthiest in many communities. In addition to these limited options, players must also consider how their choices will affect their community, rather than just focusing on the needs of Dot and her family.

“This idea of ​​toxic meritocracy has also been directly condemned,” Dantas said. “This idea of ​​individualism is about your personal responsibility and your personal choices. If you’ve just made the right set of choices, x, y, and z will happen.” In games, as in reality Again, sometimes you can do whatever is “right” and the community isn’t much better because there are so many factors that you can’t control or influence.

Description of Rosales point home as a “value-driven game”.

Courtesy of Rise-Home Stories

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